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Thanks for posting the Xeon and Ryzen benchmarks. I was curious about how they would scale. I'm impressed with the Ryzen too. It went a lot...
Many many thanks, i'll add stall speed research in my todo list :)
First of all, thank you for the analysis of the aerodynamics. It is very interesting to me when i get independent testing of the engine's...
Thanks everyone for the reports. Air drag/damping is something that we are constantly trying to improve. It is a hard problem especially with...
About sleeping. Sleeping introduces quite some complexity in a physics core, and it requires considerably effort. I think the effort is better put...
Check "map.objects" it contains an "objectCollisions" attribute for each object. When a collision happens, you'll see it there.
First of all i would like to comment on how fun Car Jump Arena is, i love it :) . About animated collision meshes. It cannot be done :(. There...
Concerning air simulation. We simulate each individual surface of the car. The only other simulator i know of that does that is X-Plane. There are...
Search for the "Powertrain visualization" app.
Drivetrain has been replaced with "powertrain" subsystem. Drivetrain's internal parameters (like fuel) have been moved into powertrain. This is...
There are no edge collisions (yet), they are still in the research phase. Collision subsystem is using an entirely different idea to avoid...
Yes indeed at 2x slow-mo, it is 1000 physics steps/sec. But. You'll be actually seeing a bigger percentage of physics steps. At normal gameplay...
First: The engine can do that Second: Yes it would improve performance. Third: This is not exposed to the users because ... ... the vehicles...
Thanks for the report, we know about the bug too, it'll be hopefully fixed in the next update.
Concerning the stereotype. I'm writing this from Athens Greece. The team includes people from more than 10 countries (with the top count-wise...
Thanks for all the testing :) . We'll fix it in the next release.
Thank you for testing. Can you do another test? In line 259 of beamstate.lua (referring to the one i've send above): if totalBreakEnergy ~= 0...
Hello, we've managed to reproduce the crash. Can you test if the crash still happens with the attached beamstate.lua? Put it (and overwrite the...
We do not simulate the ground effect at the moment. It is in the todo list, but other aerodynamics improvements have higher priorities. So i...
Davded you've wrote about the aerodynamics simulation subject a lot better than i could. Thank you :). I've just wanted to add that there is an...