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I decided to remove LOD1 from storefronts, this result in only having the full detail mesh and then 2D plane with baked texture as LOD, this...
Updated lighting and shadows
Absolutely. Yesterday I went on and revised the lighting to look much better, also adjusted the shadows because they're still from the...
This map is a direct port of Valo City from the game Street Legal Racing: Redline. I started in 2019 November as a free time thing, however as I...
Trying to launch the game on the Steam Deck after the latest update gives this error message: Error: 0x3000001 Error description: Failed to get...
Being worked on? No. Dead? Neither. On hold until I get the motivation to get it going again and it was mainly stopped being worked on because we...
I'm putting the project on hold again as we wait for more node based AI options to be able to have good AI on the map, this would allow me to do...
Awesome update as always, keep it up!
Map: West Coast USA Issue: Flipped mesh causes tirepopping when passing through fast, or slowly rolling over causes the wheel to be pulled through...
Well hello there. I feel like I should also showcase the current state of the map not just show a single screenshot of one of the garages. I...
Update: I needed to delete materials.json then clear cache for the material to show up after reloading the map, issue solved
Hello, oh well... where do I begin... first of all... THE PROJECT ISN'T DEAD. So what happened to it? First, let's address the past, then...
Hello, My issue is that I've added a model with a material (LOD) to a previously imported forest object which then shown up with orange NO...
On the other hand you could ask ImageCode if you could use the remastered vehicle models for the mod, he seems to be pretty open to these ideas...
then you can just make your own LOD-like models of them with a lower polycount for better performance
it's possible to get some BeamNG vehicles gutted out (basically a shell with some botched together interior for the looks) as props imported, if...
I guess it's time to wrap up the Valo City map isn't it
Not exactly sure if it's intended or not (most likely not though...), but hitting Cones in the Nimble Pessima doesn't fail the scenario, neither...
It doesn't seem to find any issue, but after setting the default audio devices back to Voicemeeter it seem to fix the issue
Absolutely, here's the ID: 86465 Thank you for the support --- Post updated --- Update: One interesting thing I've found is that, when I go into...