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You no longer need to unzip the mod! It should be loaded by navigating to Repo just like traditional mods.
the unzipped folder C:\Users\User\AppData\Local\BeamNG.drive\0.32\mods\unpacked Did you put it in?
Created using skin editor. [Attention!] There is no guarantee that mods created in this thread will work properly. I will try to eliminate bugs...
Hello guys! Create an Itasha using the skin editor. Therefore, we would like to receive suggestions for characters, vehicles, etc. that you would...
Since the BeamNG version became 0.32, the art.Dynamic Decals.texture that I had been using for dynamic decals is in the 0.31 folder and cannot be...
I think some mod is probably interfering with it. Does anyone know how to fix this bug?
You can see the old T-series again!
fixed material path issue
Created using skin editor.
Created using skin editor. Mod must be unzipped for proper use
I had a problem with the skin not being readable, so I tried rebuilding it from scratch
The displayed image has been changed I adjusted the contrast
This is my first mod and was created using the skin editor. Mod must be unzipped for proper use This mod requires D-Troxx Wheel Pack...