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Re: Old River I think I figured out the issue. My terrains folder was missing the materials.cs file that was created when making my new terrain....
Re: Old River I've attached a new zip file for more testing. Please tell me if there is still an error with the terrain texture. Please note:...
Re: [WIP] Old River I'm glad to see you're enjoying it so far! I'll work on setting a spawn point in the drain so you don't have to drive all...
Re: [WIP] Old River Thank you for the feed back! Yes, I made it myself, and have them inside of the main map folder. I'm trying to troubleshoot...
At the moment this level is very bare bones, but there are some things I need tested. [ATTACH][ATTACH][ATTACH] Beta Testing The following...
I took your advice and I made sure to put the model above the grid. I also imported the "fullsize" car into another layer for reference, which...
I'm having an issue where the car is floating above the object. Both the object and the mesh are lined up perfectly. Here is a screenshot of the...
Thank you for the reply. I'll just have to keep this in mind for future mods. :D
There are a lot of vehicles being requested for BeamNG Drive, but are there any props or objects that you would like to see in the game? Such as...
This isn't a bug exactly. I know objects need to be a certain width/height so vehicles don't get stuck in the actual object upon impact, but I was...
I also would like wasd for driving, especially since I use the mouse for the camera.
Saturday or Sunday sounds perfect. Life matters always comes first, man. :)
Somebody really wants it! Thank you for this, Holland.
Nobody?
That's fine (I think). I just need to understand how the collision mesh is made so the car won't go through the object. I tried for a good portion...
Can some really smart and good teacher make a tutorial video for how to make a collision mesh in the latest version of Blender? All of these...
It would be cool if there were certain maps that had generated AI that caused destruction on your cars. Concept 1: A railroad crossing where you...