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Well well well what do we have here? [ATTACH] Alright it has been rotated 90 degrees for no reason. :mad: I made another file making sure...
I have replicated the hierarchy, but it still doesn't work. There is also a collision mesh listed in the shape editor :confused: What is the...
Hi, i'm using modo to model stuff and have tried to follow the guide at the wiki and have managed to get the models into the game. The collision...
Re: [WIP] Grid2 - Unrealistic nonsense Right now this map isn't quite playable, loop works 1 out of 20 times and wheels get pushed over the car...
Re: [WIP] Grid2 - Unrealistic nonsense Thank you for the kind feedback people :) Here's a little update on some of the parts i'm making, and i...
Re: [WIP] More ramps package! Here's a tip for making your ramp, just make a quarter of a circle, then grap a edge set at a time and move it a...
Well the game has gravity, so one would merely need to create another localized field of gravity rotated 90 degrees:p
I thought the original Gridmap was a bit lacking, and i have set it upon myself to create a map with more possibilities to destroy vehicles ;)...
I understand, and agree that this shouldn't be included in the realistic part of the game, but instead a part of the gridmap. Alternatively, just...
A rectangular object or decal that applies a force to a vehicle above it. The force would have a direction along the length of the object....
Alright so i have modified the grid map a bit to facilitate car crashes and other fun tests without me having to controll both cars somehow, i...