Separate names with a comma.
Probably, you’d have to have look. You can find info on the wiki.
to add a node to the rear axle go into the semi_suspension_R.jbeam file and go to either the semi_axle_R_1 (for the rear axle), or the...
Which part of the car?
I'm making this 9WD pigeon with a frame and bed that I lengthened. The only problem is, the crashes look pretty questionable. How could I fix this?
It’s fine :)
The flexbodies part? Just replace the ]], with ], [], {"pos":{"x":0, "y":0, "z":0}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1, "y":1, "z":1}}],...
I think that’s the only way of doing it.
For moving the engine, it’s quite simple. Firstly, open the engine jbeam and go to the “nodes” section. Secondly, next to the nodes, there are...
If you go into the semi_suspension_f.jbeam file and scroll down to the “beams” section then increase the “beamstrength” of the beams that attach...
The official cars have a file called main.materials.json where the materials are. The skin jbeams are in the main jbeam file (like pigeon.jbeam...
I was just saying the same thing. Anyway, amazing explanation :).
Ok
An extra-powerful engine or a normal engine
For which car
What kind of engine
So, with electric motors in beamng, the “electricMotor” thing already has forwards and reverse already built in without needing a transmission....
If, for example, I had a car that had 1 motor on each wheel, how does it change gear? I just thought about that.
If you go into the jbeam files of the objects that are in the wrong place, go to the flexbodies section and look if, next to the mesh name, there...
Thanks! This actually worked!
When I looked in your .dae file, the car was over a 1.5km long. It might work if you made it smaller.