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There's a "shading" button in the tools tab, that will change the shading of what you have selected. Also, your normals look like they're facing...
Re: BMW E46 M3 GTR Road/Race car (UPDATE 1/17/15) Hi everyone. I have some bad news... My computer died on me. The data files are still all...
Like everyone is saying, start small. You'll be slow and make a lot of mistakes in the beginning, so it's best to just start with a small project...
As with anything, it would take practice, diligence, and much patience. I think anyone who applies these to the full can do it.
Blender is a program of it's own. So I don't think you'll see many in-depth tutorials here for using Blender. However, there's a vast amount of...
Yeah I understand what you mean, but you could always just undo if something that massively bad happens.
In Blender, try selecting the wheel and applying the rotation, location, and scale. You can either search in the toolbar for the function or you...
This may not help you with your current issue, but it may help you if you need to indent a large number of lines: You can actually highlight the...
Real-Time-Vehicle-Editor-Alpha-12-released-!-New-UI-icons-duplication-plenty-of-fixes/page8 Just look for my posts on that page. I described a...
Re: Just an suggestion I already have that specific paint scheme planned. P.S. as far as I know, that's the main players scheme, not...
Did you make sure that the game was using your dedicated GPU? Nadeox1 made a thread about this subject, but it only concerned Nvidia I believe.
Re: idea for a version of the car It's already planned. I'll make it sometime after the base of cars are done.
Re: BMW E46 M3 GTR Road/Race car (UPDATE 1/17/15) Yeah. I just made a recent post about it too. (on the previous page)
Re: BMW E46 M3 GTR Road/Race car (UPDATE 1/17/15) Thanks, I'll look at it again. I generally don't get offended by constructive criticism....
Re: BMW E46 M3 GTR Road/Race car (UPDATE 1/17/15) So as many of you probably know, this project has been reluctantly peering at a cemetery...
Try changing the path in the config.dat file that is located in "C:\Users\[Username]\AppData\Local\DriveBeamEditor" I not trying to ignore you...
Try this path: "...\BeamNG.drive\vehicles"
You could try to use two nodes per link or per multiple links (to get better performance). After which you would allow each beam to rotate freely...
I'm not too sure where to look as I haven't worked with wheels specifically yet. But you could try making the .jbeam file name and the folder...
Do the wheels in the .dae have a material?