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@nachtstiel I think you should be fine without forest items meshes, since it also does instancing, maybe the perf hit is from something else, but...
The physics is the same for all static or forest items, no difference, the static meshes and forest items do use instancing, so they have the same...
What option was that again ?
That blink might be an error in Lua, anything Lua related in the logs ?
- Ability to import GEOTIFFs, to allow for higher vertical resolution for terrain. Will add a task for this to be investigated. - Add parallel...
The tool would be rather specific, so that is why it doesnt exist. Ideally when starting a level, if you think or know you would have many...
Also check logs, if Lua scripts are failing for some reason, it might not get to the F11. Make sure that your have the shortcut bound to F11 for...
Weed1 might have elements spread on the map maybe. If you ignore the error, probably parts of the groundcover will not render (maybe it will be...
Nope. Still not clear, can you zoom in ? Is it a textured grid or straight lines disregarding terrain height ? Try to disable draw grid in menu:...
If a single ground cover cell (internal structure) has > 65535 elements, it will print that error. So probably in some local part you have amassed...
Sorry but cannot see the grid
Thanks for the video, we will need to figure out a localized update to improve performance.
Ideally we want that the users to not generate PIDs manually, the tools should do it. We are working towards an editing experience that will not...
Exit from the game itself or the editor ? Any clue on how it happened can help us fix those visual bugs too. But they can be data bugs too so, we...
Next time check your <drive>:\Users\<user>\Documents\BeamNG.drive\ for beamng log, might have some info about the error. You have autosave and...
Thank you, we have created a ticket and we will investigate and take measures to optimize the performance of the heightmap update (if that is the...
We would need more info, screenshots or better a video. Thanks
How did you created the level ?
Please check your bindings for starting editor, should be F11 for the new world editor and something else for safe mode editor [ATTACH]
If you can replicate this and provide the steps to do so, we can take a look, we added this issue to our bug tracker anyway but repro steps are...