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Hoping this is still being looked at by the devs!
Map wide Procedural Rock Placement YouTube showcase
Yes! A bit! I’ve flattened out the terrain making way for the road mesh. I keep bouncing to other projects on the map though. Next step for the...
Thank you for your accidental support! I don’t plan on stopping anytime soon. Much more to come.
Got a lot of technical changes I need to make that will likely take a while, so I decided to do a Patreon update! -Regenerated rocks with more...
Thank you! Updates for the forum/free version will happen occasionally. Occasionally meaning every few months perhaps. I’m hoping to update the...
Thank you for your kind words!!!! I have my patreon linked in the main post here if you are interested!
Thank you! I plan to have a small town and a small community in the map. Guardrails and the “rural” gas station are already in my latest update...
lol I genuinely can’t tell if this is sarcasm. This is a creek in the middle of the woods. :)
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Thanks for the feedback! I may have fixed this problem already, but it’s hard to say without proper troubleshooting. I don’t know the...
I actually have 2 rock quarries planned if that is what you mean, but I will bump the main one up on my to do! I have some other spelunking...
Lol I think that may be on your end? Ive never seen that problem. Maybe its another mod or something?
Gas station and more rocks.
I don't think there is a map pressure setting is there? From your suggestion, I changed the gravity of the map to match a realistic value. (though...
Correct this is just a TN inspired map based from a real heightmap, but its more of a TN representation in my mind. Also since this is BeamNG, I’m...
Thanks for your feedback!! I agree that the open pavement is a bit lacking currently, but I like the idea of having the 3 lanes in this “town”...
Thanks for the feedback! Elevation in my area is 400m+-. It is based on an area a couple hours drive from Gatlinburg, on the edge of a plateau....
Thank you! Trying to eliminate the repetitive/tiling stuff. Placing everything procedurally in Blender makes quick work of it! :cool:
I use Blender