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Fixes: 0.35 UI fix: Fixed buttons being positioned incorrectly due to 0.35 update. Mod compatibility fixed: Fixed compatibility issues with...
Fixes: Mod compatibility fixed: Fixed compatibility issues with using/giving values from/to other mods - was rare but could and did happen.
Fixes: Timer now consistent: The timer used for the jump cooldown now operates at a stable speed independent of framerate.
Big thanks to Olrosse who provided a great solution for jump consistency. Changes: Jump direction relative to car angle: Jump angle will always...
Jump Button [ATTACH] This mod adds a jump button to the large variety of ground based vehicles in BeamNG. As you will soon find out, most...
Changes: Fixed major bug making app un-removable from UI
Changes: Added imperial units: The app now detects user's unit preference and applies to all speed values. Added minimize button: [ATTACH] As...
Hey I'm the creator of that mod and just happened to stumble across this post. Glad you like it. I'll add a collapse button in an upcoming update...
Changes: Now works without UI visible. Added sound effect. Settings stored in between UI and map changes.
Changes: Added physics pause detection: The wind engine now freezes when the physics are paused. Decoupled wind engine timing from UI: Improved...
Changes: - animation performance optimized - animation dashes rotate with position (much prettier)
One day in and already tons of helpful feedback, I really appreciate it and hope you like these changes. Changes: - animation completely...
Winds of Change – Dynamic Wind Generator This mod is not in any way affiliated with the German rock band Scorpions [ATTACH] This UI app brings...