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I'm working on a mod right now and I would like to know if it is possible in any way to get if a given node is in water or not (called "density"...
have already will put it in next update
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yes
Tomorrow first day of uni. I will work on this as much as I can in the future and maybe I get more motivation since I'll have less free time....
[MEDIA]
[IMG] [ATTACH] --- Post updated --- I'm sorry but I have no idea what could be causing that but I will look into it
[ATTACH] water door [ATTACH] some normal mapping + a bit of material variance
[ATTACH] wadur
I'm about to --- Post updated --- It's updated now to Beta 0.1.4
[ATTACH] [ATTACH] [ATTACH] I also fixed a vibration from the propellers since one of the blades was too short
[ATTACH] Just a bit more progress on the interior + yoke
Rudder Axis control is done and this row of gauges + more buttons and switches and whatever [ATTACH] edit:fuel and flaps gauges actually work
[ATTACH] More interior work
I have never had that happen to me, but I'll look into it!
[ATTACH] 2 new skins today! It now floats nicely and it also uses the airplaneSurfaces controller for trimming, flaps etc.
Update 0.1.2 released! Includes: -first skin -changed landing gear position and retraction mechanism -reworked nose and rear fuselage btw you can...
old: [ATTACH] vs. new: [ATTACH]
[ATTACH] whoops :eek: I think I need to some redo/rework work on the fuselage, mainly nose and tail
New version is out now: More gauges on the instrument cluster, functional artificial horizon [ATTACH] [ATTACH] Improved nose gear door mechanism...