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Hi all, so to some this might seem silly that i am asking this but end of the day the lua programming scene in beamng was new to me and i am still...
In theory there is no reason other than synchronisation related issues that you should not be able to have the ability to crash into each other....
I'm not quite that far just yet. but should be able to update to that question over the next few days. :) Looking promising so far.
Hey guys, just thought I would update you and let you know that this is not a dead project i just had some things come up. Today I ran the first...
Thank you for your input, Currently the connections are done via web sockets which is done over TCP. This for me felt the easiest way to create at...
Technically yes it could work like that but my aim right now is to work locally. I do have a dedicated server that could work but there would be...
For anyone that wants an update to how things are going. Firstly sorry progress is slow-ish but I mainly work weekends and I only just started...
Does anyone happen to know if an atom package exists that has all the functions / variables that exist for BeamNG so that locating them and using...
This will come to the repository when it is ready yes. Thank you for the feedback dude and i suppose that is something similar to how this will...
Might i just point you to this bit: "Not to mention you could always port forward on your local network to allow for outside connections." of my...
As the post title says this is going to be local multiplayer. so no not global. Thank you and yes it will to prefect but for now my aim is to get...
If you check out the trello Although it is sparse it does list as an idea the ability to transfer mods from host to joining clients.
This is exactly what i was trying to say thank you.
Mods should be allowed if they are cosmetics like vehicles, maps and objects as long as all players (the host and the client / clients) have them.
Thanks for that dude, that will definitely come in handy for the next step which is to start copying over vehicles. At the moment im doing...
Okay, Repository has been updated and the mod now loads in which is what i was having issues with originally. A temporary UI has been created:...
Thank you @thomatoes50 this is the sort of information that i needed! I will update the Repo shortly with my progress!
I'm getting the impression your not really here to give anything constructive to the topic. We are in 2019 and im looking to make an actual...
Sorry? I don't follow. What are you trying to saying?
The idea of this is so that you do not have to have all players in your fov meaning you can play as you normally would but there will be other...