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Some decals: [IMG]
I'm looking forward to seeing some BeamNG benchmarks for sure.
Created a bunch of different line markings for use in the city and roads, scattered around the test area to see how they look: [IMG] And some...
Some more work on Italy. After quite a lot of planning we figured out how we're going to build the city and have started. Only a few parts are...
If you get a dev version of Gimp you could use that, definitely not ideal though. Blender could be used for some things too (editing a HM that big...
Thanks but to be fair what you see in the shots of Italy are very carefully crafted so they look "finished" :D [IMG] [IMG]
Essentially all of the actual objects you see on the map are temporary 5 minute jobs to test either the object or visualize the location. Trees,...
Updated plan (it's still just a very rough outline, more symbolic of what will go where rather than exact): [IMG]
A few more roads and tweaking the node setup in Blender. Keep in mind the map looks awful at this stage and also looks deceptively early in...
Hey, I think the best way of doing that is by layering three different decalroads together. You first have the main one (can be whichever, I'd use...
Putting some winding roads into Italy. [ATTACH] Edit: And a shot of some walls and vegetation: [ATTACH]
There's a few things that could account for this: The way we deal with lods was cleaned up, some things got broken in the process and were later...
[IMG]
Well, I cannot unsee that now.
Some stone walls. [IMG] [IMG]
Witcher 3, Blood and Wine. [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Fleshing out some of the areas with some ideas for locations, this should make every area of the map have an interesting destination to drive...
That multiplies the size of the AI waypoints (the big glowing checkpoints in races) automatically generated by the decalroads. 1 means the...
What does your map folder structure look like? C:\Program Files\BeamNG.drive\levels\yourmap\yourmap.mis ?
Not to be a downer but that's a leftover from the Small Island files :D SI shouldn't have that either, I think that is the description of...