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Re: Elevator platform lua, using the turning signals.
I've been working on this simple mod to learn as I progress, I'll leave it here, some people might find it useful. I used hydros to make it go up...
Re: General discussion chat I made a working elevator with hydros :D And I added a ramp with multi-dae. I'll finish it tomorrow because right...
It's not cpu bottleneck if he just uses 1 vehicle.
Re: Issue with beams/hydros lol I'm an idiot :eek:
Hey, I've been working on an elevator with hydros for practicing purposes, but no matter how hard I try only 2 of the 4 hydros appear in-game, and...
The best is SCP. DS3 tool is known malware.
Overclock to 4Ghz and that will fix it for you.
We both have the same CPU, but the CPU usage is completely different. As you can see in one of my previous posts, with all wheels my CPU usage is...
Am I the only one who loses a few FPS when removing the wheels? xDD:confused:
Re: General discussion chat any idea on how to start with multi-dae?
I think he's asking with all wheels.
FPS on the top corner with FRAPS. -WITH WHEELS: ON: [ATTACH] OFF: [ATTACH] -NO WHEELS: ON: [ATTACH] OFF: [ATTACH]
Ok now this is interesting, removing wheels made me lose FPS :confused: All wheels: [ATTACH] Front removed: [ATTACH] Fron and rear removed:...
I'll test later on my brother's i3-2120
Re: General discussion chat Anyone else really looking forward to this game? http://store.steampowered.com/app/290080/
I made a comparison of CPU usage with the d15 vs t75 vs 2xt75 [ATTACH][ATTACH][ATTACH]
www.beamng.com/threads/10161-Odd-performance-behaviour-around-wheels
@Hati When you have the t75 with all wheels, can you try disabling the UI (Shift + U) and see if there is any difference in FPS. Edit: Because...
Or maybe they have nice intel CPUs. I tried to replicate this problem. Grid empty map, everything maxed out 1080. FPS with all wheels 72-73 FPS...