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If this: "Yes, I think that it is not really calculating per driven distance, but more in terms of per frame updates" is true, that's really...
lol chill, it's a freaking alpha
Behold the Fieri ONE Cicada 5.5L, 60-Valve NA V12. [ATTACH] How this thing sounds makes me wet. [MEDIA]
I am having way too much fun This one is obvious ;) [ATTACH] Naming this one the Hirochi Rainier. Features a 2.5L F4 as a base engine. A turbo...
It's gonna be hard to get through work today. [img]
Sure. I didn't use the presets, I made my own. I found the ones I downloaded from the OP blurred to hell.
I love this framework, best PostFX UI I've used yet for BeamNG.
This mod has more class than I ever will.
"Infinity War is going to be the biggest crossover event of all time" ... ... ... ... But then there's this.
Changed my belts, idler pulley, and mounting bracket today (yesterday).
yeah, even if the screenshot looks bad, view it on another pc. Don't think you'll find a problem with the game
I'd think the low clock speed would be more of a contributing factor
The important bits are really good - mesh, jbeam etc. Sounds are awful and need a lot of help, can't play this mod for more than two minutes.
Eh, GPU might be dead. Sounds like you had a pretty substantial overclock on it before
it allows plenty just map it up in the input settings. Not hard.
PostFX game on point [ATTACH] [ATTACH] [ATTACH] [ATTACH]
YES, I have wanted this forever!
Awesomesauce, great work guys, in all categories!
Eternally Troublesome Krankshaften
Hey guys, here's what's changed: Added high pitched (but quiet, it's not annoying) sound to emulate the noise you hear with E-Cars during low...