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There will be bugs.
The mod turning the windows of the Barstow and ONLY the Barstow turned out to be ProjectBeamngRally. Which I found out by turning off all mods and...
User folder ain’t where the game is installed. That’s in steamapps. It’s where your mods and settings and miscellany are. By default oy will be in...
Hey bro, click on play and then click on the one labeled "Manage user folder". Simple as.
Well I spent a few hours fooling with the Bolide and got a much better driving car than any default, and I don't really know anything, so yeah....
First thing I tried. Almost has to be a bug.
From the outside they still look transpaprentish except they seem to be saying "no texture".
Sorry for the rambling un-clarity. Rotational force, or "yaw moment" as I think it is called, and lateral G are not the same. With a lot of grip...
So TIL is that peak lateral force actually occurs AFTER self-aligning torque peaks, meaning that the steering force will have started to...
I think the real key to what makes some FFB designs so communicative MAY be the force being strongly linked to how much or how little weight/grip...
This explanation is a more succinct and elegant distillation of things I have come to realize over years of sim driving. The ability to drive so...
I am trying to use SimHub to add vibration to my wheel on brake lock/wheel slip. It is said there is a plugin I need to download to make BeamNG...
Yeah I assume that's how it works in lots of games, like the cars that have damage textures in Assetto Corsa for that matter. But would the...
As much improvement to the force feedback as possible. At minimum there should be an FFB vibration effect (optional if you want) when ABS kicks in...
[IMG]
I am trying this https://www.beamng.com/threads/tire-gorilla-realistic-friction-overhaul-version-11-base.94649/ grip mod and I think there is good...
How to install? Just drop in mods?
I look forward to testing
You’re the guy who knows how to do the work, I’m just comparing to AC1 and spitballing, all credit to you bud. Another thing I notice in AC1 is...
I have done some test driving in various sims and realized the number one thing that needs to be more detectable in FFB in BeamNG is forward/back...