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http://media-cdn.beamng.com/Bovnzi65gtmOhew4/screenshot_00000.jpg http://media-cdn.beamng.com/WOIRhn8kdRTtZSAR/screenshot_00001.jpg [ATTACH]
Pretty much all maps except simple ones like gridmap. [ATTACH] Need any other specs?
Yes, they are the same.
Update 0.12, I'm making the thread now, but I noticed the change right after the update.
All other applications are closed, and I have over a terabyte of storage empty.
I used to get 60 FPS on maps such as ECUSA, industrial site, small island, etc. Now I can only get 30, max. I tried disabling all mods and...
As a developer/moderator, do you think this is a reasonable suggestion?
another limo [ATTACH] suggestions/feedback welcome
Gavril T85 updated Gavril D-series Quad Cab with a new update entry: another hotfix Read the rest of this update entry...
It seems as if the tailgate doesn't work for some people, even though it works fine on my end. This hopefully fixes that.
Got Chris Lucas's subway working. [ATTACH]
I only have 8 gigs, and disabling physics even with like 40 cars still brings the FPS back up to ~50
You know how pausing physics (J) stops all lag? The concept would be the same here. The actual car is loaded in already, but it's physics are...
As of now, spawning even ten cars into the game causes tons of lag, but I have an idea that could allow this number to be greatly increased along...
Definitely, I couldn't get them to detach even after going through Leap of Death.
Just download the mod and check it yourself, it literally takes one minute.
And also, why does the .dae have all the coupe parts instead of just the new body? Wouldn't that overwrite the original coupe's stuff?
Why is there a .obj file, I though BeamNG only took .dae?
[MEDIA]
Shorten the front door a bit.