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Hello. San Juan and canyons. Assetdumper got updated with fixed vertex colors, and i took note of section numbers so i can readd the sections...
I found out what modifies it (zones) added zones to affect ambientcolor fixed pbr trees but some still look wonky thanks to you: did what you did...
Hi i tried it on the other map and it is fine it worked. I just had some shading issues but i guess i figured them out by clicking every option...
Combined pedals, check for those on LGS if that wheel uses it or whatever logitech program it uses. If not there i think there is a combined...
may i ask if you joined the meshes? this is before straight out of the game [ATTACH] after: [ATTACH] just that? I'll try that with the ebisu...
Hi yeah the map from ps is separared in like 200 sections. Each section contains different objects of any kind I just put the files from the game...
Hello yes. Assetdumper does not get some materials and object for a reason i don't know. Those objects and materials are applied to the game when...
released :)
Nevada is already ported although not pbr yet i have to update it (and AI routes too)...
Hello again today i'm posting another port This time it is Autobahnring from NFS ProStreet Credits to heyitsleo for NFSAssetDumper and EA Black...
Ah don't worry you'll learn a lot just by importing stuff and then figuring out materials. I'll work on ebisu soon as i am almost done with...
Hi i am currently doing Autobahn i may resume Ebisu soon though i want to finish it before doing Ebisu. It just takes some time because of AI...
That happens a lot. The simple fix is sort of "refreshing" the game window by either doing Alt+enter (if windowed) or just alt-tabbing and getting...
I am currently converting some stuff to PBR (and fixing some AI routes i forgot lol) I want to make all roads and terrain PBR and also add...
So the map is not dead i just haven't done any meaningful progress due to having no free time as of late. I have just placed some lights and moved...
Here is an update for you people It has fixed materials, some normal maps, a cheap reflection effect (i was just testing stuff) along with 5...
Thanks to @Buksikutya77 materials were fixed! I am currently working on the canyons. Then i'll have to figure out how to do the chunks.
Hi this was done really quick The only scenario with work put into it is Undercover's showroom (i like undercover a lot lol) I have to remake and...
This is from my first test sessions some time ago [MEDIA] It is present on the first test release as a decalroad with no collision(for AI)....
Yes all 30 something meshed load in when you enter the map and it takes like 5 mins to load for me The drawcalls should have gone up when...