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Thanks ^^ MBWR or WR2? btw I already consider doing them since you right, they are still somewhat manageable, the worst thing to deal with are...
Having to constantly reload for testing purposes really messes with the statistics lmao [ATTACH]
Yes I’m converting from WR2, but since I converted MBWR, C11, CT1 and CT2 maps to WR2 these are also possible. Still thinking about what map to do...
for anyone else searching: a model.dae.asset.json file besides youre model.dae is the solution ^^ example content: { "imposters": [ {...
As the title says, i know that it is possible, i had a moderator do it for me once but I don’t see how I can do it myself, if at all possible.
v1.1 [ATTACH] [ATTACH] [ATTACH] added objects and minor terrain improvments --- Post updated --- I would love too, while still some work, I’m...
[ATTACH] Getting the billboard people to work was quite a pain lol
It has traffic ^^
[ATTACH] Hockenheimring map from World Racing 1 and 2 This is by far not the most realistic or detailed Hockenheimring out there. But since I...
A first version until it gets on the repo ^^
nice work! Are you also doing LOD‘s? I got away with not doing them for my simple models, but yours are detailed enough that it could be necessary.
soon™ (hopefully this week) [MEDIA]
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[ATTACH] Overview map. It’s just missing trees and ai roads now.
I’m finally back with a new MBWR conversion. It’s a dense city map (probably based on New-York), filled with wide roads, highway bridges and...
Thanks, it still sucks but its at least usable now ^^
As the title says, the terrain hole tools aren’t working as expected for me. They seem to do what they are supposed to, but the terrain rendering...
Meine arme low poly pb tankstelle xD Aber ja neue Gebäude und besser modellierte modele werden der map sicher gut tun ^^
Readded small rock normal map Terrain and foliage adjustments
https://www.beamng.com/threads/how-to-fix-broken-trees-materials.104025/