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This might seem a bit far fetched, but with the game engine is it physically possible for PBR materials to support specular mappings? Being able...
[ATTACH] In order to fix the shading around the panel gaps, apply Blender's 'EdgeSplit' modifier to it :p [ATTACH]
I don't know if it's just me, but none of the controls work. Rebinding the canopy from M to something else might be a better choice since M is...
Tilt control needs a lot more refinement and I still haven't gotten the powertrain completely functional, but here are visuals: [ATTACH] [ATTACH]
Now low speed tilt controls work via thrusters: [ATTACH] Now I need to add some higher powered ones for tilting at speed. Once it reaches over a...
ye
[IMG] While there have been a few bike mods out there, I've been attempting to make a motorcycle base jbeam using a different system, this is...
It won't dw, I might release it if I can polish it up some so that it can be modified for other bikes and stuff, the model is a placeholder, I...
[ATTACH] a moderate amount of experimentation ¯\_(ツ)_/¯
[ATTACH] stambecco remaster duh
iirc having this should allow it to load the proper plate design on the config, though if it doesn't automatically then select it :p
The game would have to be remade completely to be supported by a console like the Switch, and even then BeamNG in its current state simply...
It's very nice! ;) My only gripe with it is that nodes get deselected after you transform them in any way, leading to them needing to be selected...