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I found a way to add input processing without having to modify the input.lua file at all. Another similar mod had an issue with this too. You...
Yeah it won't apply to AI anymore
Quick update, I started working today on updating the mod and it looks very promising. I'm able to leverage some of the things they added in 0.26...
Ok I just tried 0.26.1 and the new "understeer assist" and "oversteer assist" they added. The two new options together add very similar...
I'll take a look at what changed in 0.26 when I have time, and possibly update this mod if I feel like it's still relevant.
Sorry, I've been too busy lately so I've been neglecting this thread. I don't even have the game installed anymore since I reinstalled Windows....
I don't have the game installed atm, but I'll look into this when I can.
Not sure what you mean exactly, but I'll try to help if you explain it a bit better.
Probably the maxAngle setting in my config file. It only affects the amount of countersteering the car does on its own though, and you can always...
Just back up your input.lua file and copy in the two files from the mod, that's about it. The setup part is just to double check your settings,...
Yeah, I didn't think that would work lol. I'll make a proper mod package when I have time.
Thanks, but I'll do it myself. I just assumed it wasn't possible, but I'll look into it. --- Post updated --- It's easy to enable for wheel...
The problem is that you have to modify the game's own input handling code in order to make something like this, and I haven't seen a way to do...
If you edit the config file, you can set enableCustomSteering to false to disable the mod completely. You might need to run your text editor as...
Formally known as Arcade Steering. This mod is an overhaul of BeamNG's steering input system for controller and keyboard players. You can get it...