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Did you managed to fix the materials that came with the BeamNG update?
Hmm well i get them all to work with DirectX API. And i see shapes of meshes in that program, but Blender don't do anything after i clicked on...
Wow this is what i was looking for, but not for BeamNG Drive lol. I didn't expected to see stuff like this here. Thanks for sharing. Well the...
So that means, more european content in the future:rolleyes:?
It doesn't need to break anything. A game can have basic shaders, but also more advanced one. It only depends on what the engine allows and that...
Hello, I always had this problem. And its not normal, because in most other games it doesn't act like this. Problem: When DSR enabled, i usally...
I am wondering why they did this. Its the first time that they made something bad with an update. It looks now much cheaper. That huge specular...
There are ways to get it for free. A few months ago, Adobe bought Substance and that will mean that it will be in the Adobe cloud in the future....
Try to do that stuff in Substance Painter. I think its a more better way for these kind of things. If you look at Sketchfab, most vehicle dirt,...
Wellcome!
Well i know the problems. But at some point, it could look great with the combination of BeamNG lightning. I saw some mods here who used textures...
[MEDIA] [MEDIA] [MEDIA] Those videos should help to make it more accurate. If you generated the 3D Scan into many textures (good amount of...
I would also start do such as amazing stuff for BeamNG if BeamNG would get, rain drop on car, dirt, scratches and Enter/Exit vehicle effects....
Uh! Yea an Peugeot! I hope you find enough people for your needs. I can't wait for a proper release!
But also better hydraulics in any way. I am not able to jump. Well only a bit, but not really high or something. And they should add switches to...
I can agree! Having it in a playable finsished state is more exciting then getting improvements to this feature every update. But i want to see...
I would pay them 50€ if they do these kind of features for BeamNG. Also dirt, mud effects anyway like on Mudrunner/Spintires
So how do you imagine this idea for BeamNG drive? Waiting 20 years in the sun to see the effect?
I mean some real functionally scratches that get drawn on the point of impact. Like in the Rage Engine Games from R*
This is where i would also like to suggest a temperature system coming with the weather we set. So a "cold" start makes exhaust smoke more visible...