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[MEDIA] 3:03 Your saved configs should be available in the time trial vehicle selector.
Just a pile of static objects. It's the only attraction on the voyage so far :). [ATTACH]...
Slightly drifted away from my plans while experimenting with ocean shore water currents. The idea was to use rivers near the sea surface to work...
1) Every decal road material needs to have a materialTag "RoadAndPath" in the materials.json. 2) Typos or wrong paths in jsons? Duplicate...
This scenario had rising ocean https://www.beamng.com/resources/jungle-rock-island-flood.760/ Unfortunately some command is wrong or outdated in...
American Road fits the description. https://www.beamng.com/resources/american-road.3100/
:) What, another airstrip but smaller and more abandoned? edit. Ok, I forgot to mention it in the OP. But there is a spawn point for it. The...
The DMM got quite sensitive to track imperfections with the v1.2 suspension update. Is there a way to improve the wheel rollers or something?...
It's supposed to be a dangerous ride :). I tried to make it challenging without being insufferable. The large bridge used to be much worse. I've...
https://www.beamng.com/threads/difficulty-to-remove-orange-walls-from-west-coasty-map.86187/#post-1456506
Traffic update, new link in the first post. Added some small stuff, like these approach lights for the strip (hidden by default, use F11 editor to...
Perhaps at some point. For now the focus is on the parts I've started.
Fine tuned the area triggered "motion light" that was cut from the release. It uses Nadeox1's modified lua code. Asked permission to use it some...
I have tried waypoints on bridges, but my traffic ignores them and just turns around. Decal road with the "overObjects" tacked works best, just...