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This is the most recent Gridmap released before the v0.4.3.x Gridmap which added some offroad terrain, vegetation, and a high-speed loop around...
If you want to go a step further I suggest you import your actual terrain into the blender file and then match up your distant terrain to the...
To add forest items to a level you need to do the following: 1. Copy the files over, such as "levels/east_coast_usa/art/shapes/trees/trees_aspen"...
I've noticed that happens when your road changes width toward the end of the road, so if your widths are like: 1, 1, 1, 1, 1, 2, Try...
Gridmap is meant to be a kind of virtual reality world, the changes are mostly just cosmetic ones that I feel enhance the visuals.
Hi, * To work correctly meshes need a specific setup structure, see here http://wiki.beamng.com/Exporting_static_objects (this covers how to get...
You need to make sure it's using linear colours, by default it'll use gamma correction and stuff and this distorts the heightmap pretty badly....
Actually art\cubemaps\cubemap_road_sky_reflection is just the fake fresnel or blue effect on the road surface, it has no effect on the sky or car...
The static cubemaps are level specific ("\Game\levels\east_coast_usa\art\skies\BNG_Sky_02"). The problem is in a dynamic world a static cubemap...
I'm pretty sure I won't place walls; if you really want to drive off the edge of the map then I suppose you will. The 42m gap and almost 50m drop...
Some more pics of the bridge: [ATTACH] [ATTACH] [ATTACH]
I was going to use it (it looks great) but the current previews aren't backwards or forwards compatible so it's built in the old stable version...
Got almost all of the roads done and I'm working on bridges now. [IMG] [IMG]
In my limited experience you can probably break them into 3 catagories: cheap tablets (poor resolution/features), regular tablets without a screen...
Left vs right doesn't bother me all that much, I've learned how to do left now. What does bother me is how arbitrary the clicks are; select...
This is done with modifiers, take a look at the included .blend file to see how they are set up. Basically there are two parts: Array...
Awesome, nice job :)
Sort of, I've never had much luck making full terrains inside blender, though it's certainly possible. I think the biggest issue is the lack of...
I created the tutorial here, I hope it helps :) http://www.beamng.com/threads/16356-Tutorial-Adding-heightmap-roads-using-blender
[ATTACH] This guide will serve to explain the various components included in the zip file (if you are interested in trying this technique I...