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Although, how do you read the data of all vehicles from the vehicle lua? The way I see it all you do is send data from the vlua to ge lua, then...
Late to the party. They are in vehicles/common/police_parts. They are inside the common.zip file.
I'll just update it in case anyone finds this on Google or whatever.. The solution I arrived at was just to use the queueGameEngineLua to call a...
Hello - I've created a similar post under mod-support, not realizing this was the correct place to put it. I apologize. Anyway - I have been...
Hello! I have been looking into getting a camera position and direction vector, just like in the ge_utils, and other ge files, like:...
Changelog: - Reduced metallic paint value for K9 cars from 0.9 to 0.7. It looked too good. - Added tailgate / trunk lights to all variants, on...
Changenotes: - Removed forced "DG 20 000" licenseplate from all configs - it has been returned to default. - Some trivial cleanup in the ETK800...
As it turns out, I had forgotten to close off some breakgroups of the front flashers, apparently causing a breakgroup leak into some other car...
Changenotes: - Added sedan and wagon unmarked police lights - Added extra beacon to unmarked variant - Added configs for unmarked sedan and...
Changenotes: Adjusted the blue color to be slightly richer and changed a few values Fixed rough / metallic map misalignments Added a...
Is it a bird? Is it a plane?? No, it's a Danish police car! I've been meaning to make this for ages, and a recent event in this little country...
Alright, Ill be a little more specific this time, my bad. I went back and forth turning it on and off and I feel no difference now, with the 70%...
When I did that, something did change, but the issue persisted. The car felt somewhat less "dead" when drifting, but the FFB was still very much...
Same issue. The force-feedback behaves inexplicably. I'm not entirely sure how to explain what is wrong with it, but it's not what it was. Reset...