Separate names with a comma.
Pretty much tbh. I still wanted people who did not have the means to pay to have something substantial to play with. But also wanted to provide...
Wait... you mean to say that piracy exists? No way! I cannot possibly fathom anyone ever doing such a thing [/s] <- To be clear, this sentence is...
As another user has stated, the R20 is a one off payment, all updates are free, the base mod is also free. The R20 is less than half the price...
The Raven R60 will continue to get compatibility updates, but not major feature updates. I think it would be better to start something new with a...
[ATTACH] [ATTACH] https://www.beamng.com/resources/raven-r21-r20.10858/
Added the Raven R21, fixed some bugs. [ATTACH] Also added a heavier monster truck variant for people who wish to crush things.
I mean, there never was that many configs in the first place, paid or otherwise :p But since you ask, the ones with Thumbs up icons are the...
Coming soon [ATTACH]
I don't follow the goings on around on the forums much these days (still working on mods though), so I have no idea what the general opinion is,...
Fixed Materials Body Glass (Including rear light covers) Windows Chrome Adjusted paint colours slightly to look less matte
afaik its not possible, but interested to see if anyone has any ideas? If not, it would be a really nice feature to have, enabling heads up...
I say go for it, I wish I had been able to deliver more upon it when I did it, but health issues have been a real issue for me. I still intend to...
Why are you quoting me from almost 2 years ago?
Further Aerodynamic improvements. Car generates more drag (~50% more) which is closer to realism. This update uses horsepower required to...
Yes, that is exactly what I was looking for, Thanks :)
Support update for the R60. Now using the new tyre model To keep the R60 up to date (and by request) Updated Rebel Wheel Geometry To reflect...
It would need to take an orthographic projection of the cars triangles in order to get the surface area of the vehicle.
Is there any way to find the drag coefficient of a vehicle in BeamNG? Or just total drag itself? For example, if I were to drive at 60mph/100kph...
Car now behaves better still than last update, feels better with both wheel and controller. Oversteer is now easier to recover than before.
Ah, yes, you are correct. Maybe its just an error (or compromise) in the liftCoef values for that area then? But it still doesn't totally explain...