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Here is a working version of it. Had to dig deep for it.
I wholeheartedly agree. What a game! I will never grow tired of it.
That is exactly what I was talking about. This would be brilliant, just use dummies as analogs and let the data speak for itself.
Ah, well I understand now. But the whole point of my post discounted the horror of that realism when I said that I don't want to coat the insides...
What? I guess so!
I don't know. It really depends on the type of car. I personally prefer a nice whitewall.
Wouldn't this same system be able to be applied to make a jake brake for the T-series?
Why stop there? What about actual working doors/trunk lids/etc? There are a lot of neat things that would be great if they added. I hope they...
I have the driveshaft on my end, but it will not drive.:(
Yeah. When I play Beam, I do not want to see blended human being after I smash into a wall at 100mph. I definitely do not need that nightmare...
I wouldn't mind a dummy with realtime statistics just like the IIHS. It would be really cool if it had a liveable/unliveable realtime crash...
Sure! Also, there is a mod called "Cessplane L19".
Neat!
Also the Avro Arrow, if it still works, and the Messerschmitt 262. Not to mention the several flying car iterations that there are. Oh, and...
Been a while, hasn't it? Just wondering what everybody thinks of the MAX-8 disasters.
Cool! I didn't work on the propulsion units for those aircraft. I came on the team after those generations. I agree, the bucket reversers are...
Would it be reasonably easy to add a choke knob to some of the older cars in Beam?
Well, let's hope they at least have a sub-forum of their own. Land, vehicles, general discussion, and then automation. I mean, they can do it...
Yes! Perfect! What a great surprise. I will be counting down the days with bated breath. :D
Well, we have one at Boeing, but it is strictly for testing out new parts, not stuff I wanna make willy-nilly. I would have to justify it through...