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[MEDIA]
This project is obsolete and we just archived it.
We are looking into this :)
I think you should all enjoy your holidays for a while :)
Peace guys ;) Some insight from behind the curtain for you all: The current mirrors work by chance and use the reflection of the cubemap we...
Ha, awesome! :) I always wondered how we could support video creators like you: better tools, more docs, ...? :)
oh crap, not good.I'll have a look! What does the beamng.log file say about this? Did you start the game with -luadebug ?
Link? Lets work on it :)
We would love to improve the docs, if you could help with suggestions and edits, would be amazing :)
Wow, thanks so much for your detailed feedback, much appreciated!! I forwarded this to the team :)
No, this is not fixed completely yet. It is really complicated and since we don't feature huge maps on our own, was not a priority for us so far....
Yes, we are thinking of doing this, but didn't have the time yet :/
Yes, our servers are maxed out with traffic right now. We are working on solutions as we speak here. Sorry for the problems
;)
Working on this, no promises though, seems complicated. Thanks for reporting and sorry for the issues.
Well, this resulted in a long discussion internally and we reworked some parts for this hotfix in a few hours hopefully :) Thanks again and i...
Hey :) No, its fully backward compatible. Actually the changes related to the vars are already in :) Only scoped fields in the variable section...
D: Not good at all. What happens and where are your paths?
Phew, good its still all there. And not good the migration did not work :/