Separate names with a comma.
That's probably because those parts are subparts of other suspension parts. You will find them in the corresponding jbeam files.
There's no way to do that (Unless you develop a Blender plugin yourself). You have to manually delete/hide the unneeded objects after importing...
OP only mentions 3d modelling, though. Not rendering complex stuff.
You mean in SLI? That's not even a thing anymore.
Couldn't you have a look at wheel hub JBeam from vanilla cars and copy that, including the slot type? Doesn't need to rotate, so you can just...
If it's fine in safe mode it's probably a rogue mod or some left behind files from tinkering with the game files. Are there any console errors...
It's in the display settings, not in the graphics settings. Also it's greyed out when running borderless/fullscreen.
Disable stereo headphone mode in the audio settings
If it works fine in safe mode, there's probably some rogue file of a mod that's sitting in your user folder or in the game's content folder. Those...
Stronger motor mounts?
Is performance the same when you launch the game in safe mode?
Why is this in the cars category and not mods
In the game files, not that hard to find: ..\SteamLibrary\steamapps\common\BeamNG.drive\content\vehicles
You need to edit the 3D model of the dash in Blender to mirror it, also textures need to be flipped/moved. Then you also need to edit the jbeams...
GTX 650 is too old, sorry.
Yep, as I said: CPU and GameEngine are highlighted (in orange though), means you're CPU limited somehow. Try to set 'Amount of parked vehicles' to...
See the troubleshooting steps in the pinned Vulkan thread https://www.beamng.com/threads/vulkan-api-%E2%80%93-feedback-known-issues-and-faq.79967/
In the CTRL SHIFT F menu, you can see what's limiting you. The text is flashing in white. If your GPU is only used ~60%, you're probably CPU...
You should learn how to pack a mod with configs, it's really not that hard
Certainly won't buy that from someone without any repo mods. At least post a pic with wireframe to check for excessive poly count