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Finally got around to releasing the updated version of this addon, V2 features a much cleaner UI, Presets that let you save your export configs,...
Here's a thread on how do it: https://www.beamng.com/threads/decal-road-exporter-for-blender.89560/#post-1534476
https://github.com/WireframeArt/BNGDecalRoadExport [ATTACH] Here's another tool for exporting things from Blender into BeamNG. I'll do a more...
Figured out how to kind of automate the placement of decal roads: [ATTACH]
Terrain is still very work in progress but already fun to drive on [MEDIA]
[ATTACH] if this ever gets released get ready to experience the magic of floating point accuracy
This is such a cool mod, also sorry for the weird question but how did you figure out BeamNG's lua system? Does the game already come with lua...
Here's something cool I've been working on [MEDIA]
Here's a sneak peak of the new version, still need to go through everything and clean it up and make it doesn't break during edge cases. This new...
It would be nice to be able to combine multiple maps into one image using different color channels and then have have an option to select either...
I mess with clouds way too often [ATTACH]
yep, the terrain squares have too many issues at this scale imo.
Here's a fun little comparison of the current size of my map next to italy: [ATTACH]
I think the USGS has lidar data available for the US still, it's a bit obscure and hard to find but it should still be accessible and free as far...
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Just keep in mind that your map not starting doesn't mean everything has completely broken, it's usually just a small mistake that got overlooked....
Did you edit the material json to add the material or just do it through the terrain editor? If you want you could send over the files in a pm and...
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