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I'm currently setting up custom objects that use the auto billboards for their fading effect and are then culled out with a null detail, this...
[ATTACH] I think everything in this screenshot besides the clouds is custom, all very wip though
I know meshed based maps are usually reserved for the old janky map ports that barely work but I still haven't given up on them [ATTACH] I even...
turns out this was just an issue with cached files, after deleting the cached files everything is working again
Blocked out a big chunk of the map today [MEDIA] [ATTACH] [ATTACH] [ATTACH]
I've been trying to get lods setup on my forest objects to help with performance but the forest object and static object behaviors are very...
Spent some time refining some of the roads I've recently added to the map as well as improving the scenery. [MEDIA] [ATTACH] [ATTACH] [ATTACH]
Gillies Islands This is a project I've started that is somewhat of a sequel to gillys island and all the mesh based map project I started a while...
wow this map is really starting to shape up, great work!
Doing some experimenting with skies [MEDIA]
I am currently having an issue with the material editor where every time I exit both the material editor and shape editor z-write will reenable...
[ATTACH] Saw that one top gear bolivia death road clip and couldn't help myself
I Started working on my lidar based map again, I wasn't happy with the previous version of the heightmap because I had to cut a lot of detail out...
do you plan on releasing your port, it seemed like you stopped so that's why I started porting it myself, also if you don't mind me asking how did...
100 years later - Guys I've finally done it, I maked all of gta 5's map to beamng drive!
well I probably will finish it unless I start slacking but even just today I've already got a big chunk of the map into beamng [MEDIA] The biggest...
my summer car map, still trying to find some textures and buildings though