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Just started creating and testing a modular building kit, it's very primitive right now but will make my life way easier when it's finished. [ATTACH]
[ATTACH] Top 10 weirdest towns
I was gonna upload these yesterday but the upload speeds on the website have been really slow as of late, but here is a custom skybox I rendered...
Quick update: Progress on the map has been slow and is going to continue to be slow while I begin to learn c# and move on to developing my own...
Not a vehicle creator but I can give you a few tips, I'd recommend packing you're uvs and possibly getting a plugin to help better manage them....
How dare you say toplessgun owns this car.
Well clearly it's Stout Muldoon Jr's car since he is the "author"
Decided to try and make a custom skybox for my map, it could use some work but considering I threw this together in blender in under an hour it...
I was wondering if I could emit particles inside the particle emitter area rather then just emitting at the center of the emitter, I wanted to try...
This issue seems to be tied to the mesh and I'd chock it down to me making a mistake somewhere.
[ATTACH] been working on some stuff
I don't know if this is intentional or not but it is very noticeable, The further away from the camera a billboard is the darker it looks, it gets...
Just decided to look at pine hills and see how it compares to pine hills 2 [ATTACH] [ATTACH]
Been adding some more roads and decided to test drive this one. [MEDIA]
Made some textures and used some groundcover from WCA to improve the look of the map. [ATTACH]
Did a bit of visual work before I start blocking out some more roads, even now the map is starting to look halfway decent. [ATTACH]
Cool to see more use of scripting on maps, it has been around for a while but I have seen very few maps actually make use of it and I am excited...
Refined my node setup for heightmaps, basically just a simplified version of LFJHutch's heightmap renderer in cycles. I have learned a lot by...