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The actual beam calculations are a significant % of the whole CPU workload, but considering the big picture it is a small part of the whole...
I've just added them in the guistream. They'll be there in the next version.
Due to the enormous forces that pass through the drivetrain, it can develop instabilities even when simulated at 2khz. Clutch torque...
It was a bug in the physics code. It'll be fixed in the next release.
w.brakingTorque (w = wd.obj) is the attribute that the physics core uses to know how much braking torque to apply. You set it to the brake torque...
This is a very nice idea. It is also a lot more complex than it looks, but it is doable. Some notes: To easily see what is called and when,...
Yes they have. I had to do a compromise to stabilize the wheels. More accurately there are no water physics. The subsystem that simulates the...
Thank you :D . It is very hard to create an AI that drives random routes while using the same controls (and physics) that a human is using. Also...
First of all, very clever test of the differentials :) . In your tutorial video it says (towards the end) that one of the problems with...
All games are created from a mix of components. I agree that right now we don't have any gameplay/goal in the game, this is why we call it an...
The zero length beam warnings are there for 2 reasons: 1. Previous versions of the physics core had stability problems with zero length beams....
Edited (i posted quickly before). It is very nice :) . Would you mind if it became a part of the installation of .drive ? If yes, and you...
The hydros.lua that was uploaded is quite old. Try the attached. You might need to increase the: M.wheelFFBHFCoef M.wheelFFBLFCoef...
From outside, the development might look some times as being slowed down. This is due to the nature of development flow. Things need to be...
We've read it :) . Thanks philzilla for the explanation. We'll think about a way to enable designs of shocks such as the one you've described.
You are completely right :) . Force feedback and proper wheel/controller support are at the top of our priority list. Right below of the...
I agree that he has valid points, and i like and value the criticism. BeamNG.drive is many things: - a physics engine - a graphics engine...
Re: And here the accompanying video… Oh shit! I assume that you are using the values from the g-meter. Please be careful to not crash...
Thank you for the cloth chris. It is useful for collision testing :) .