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thanks I really like this idea. Unfortunately, after doing a little testing, .8 meters per pixel doesn't create a very pleasant pair of grooves....
That's Miura's Auriga Heron. It's quite nice. http://www.beamng.com/resources/auriga-heron-1927.193/
Yay! I stopped being lazy and fixed the terrain materials. The snow is actually snow, not whatever it was. [ATTACH] [ATTACH] Also, some of the...
Yeah, I forgot about this.
That's strange. I can't really think of a reason for this. Usually, if a level will load, it won't experience any crashing. You could be filling...
pic of alpha 0.7 [ATTACH] General Info We are now on alpha0.7! Credits cgtextures- now textures.com LFJHutch Nadeox The makers of the PIke's...
For alpha 0.7, deleting "cache.0.5.1.0," which is located under documents/BeamNG.drive, is recommended if you have previously used an earlier...
This was might thought on it as well. Well, it's up. [ATTACH] Some buildings and a new cubemap reflection were added. The latter of these...
Sometimes my creative abilities amaze even me... sarcasm, sarcasm, and... a little more sarcasm... I decided to name it Yellav Valley. :p Just...
I should take more pictures with the van. [ATTACH] [ATTACH][ATTACH] [ATTACH] Also, here's a comparison against the big eca bridge. Just ignore...
[ATTACH][ATTACH] This is coming together.
Yeah, I was also wrong about the .dml. The problem is the material.cs located in sulaco_bay/art/skies. The top entry looks like the batch of code...