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Probably a known issue, but the stars at night appear bizarre in VR.
This mod is now superseded by Enhanced Interior Camera. I recently added VR presets to that mod including a VR (Comfort) preset which is the...
Don't know if it might be an issue that the BeamNG devs can fix, but if I try to turn on VR while in a BeamMP server my game will freeze or even...
I'm working on a VR friendly interior camera mod that fully implements horizon locking. When your car gets turned upside-down the camera will snap...
Sorry to reply to an old thread, but I am looking to get the current angular velocity of the vehicle in a camera script so I can apply some...
Yes, roll Horizon lock works correctly. The missing piece of the puzzle is a pitch Horizon lock that behaves the same as the roll (lock to horizon...
It's probably possible. I own an RTX 2070 Super which is about 30% faster than the GTX 1070 according to userbenchmark.com. I can run it at about...
Not a bug, but I think this is a feature that should be a requirement for VR. We need a way to enable horizon lock for not just for the car...
I am having this issue as well. I have to recenter SteamVR a bit to the left or right about 10 degrees then I am able to recenter properly using...
Despite the VRAM issues i've been experiencing (my RTX 2070 Super only has 8GB VRAM), one of the most annoying things is how recentering is...
Added support for lookahead feature introduced in BeamNG update 0.28. Added no_shake variant that removes shaking effects.
Request: Since this is an open interior vehicle, can you add this to the cpbuggydutchy_chassis.jbeam file? "sounds": { "cabinFilterCoef":...
Added smoothing to car pitch and roll rotation. Should make driving on bumpy surfaces on maps like Johnson Valley a much smoother experience.
Fixed an issue causing the g-force effects to become more extreme when the game is running at a low fps. Renamed camera option to Enhanceddriver...
This is my first ever BeamNG mod! I have noticed that there aren't many camera script mods available, so I decided to make one to the best of my...
Thanks! I'll definitely try this method out.
Hello, I am making a custom interior camera that adds additional effects such as rotational camera effects due to g-forces and camera shake while...
The only two things I can think of that can come from multiple viewport support is a) Local splitscreen multiplayer b) VR support Exciting times!
Thanks for pointing that out. Just posted there.
I haven't been able to get the bloom post processing effect working for a long time now ever since a few updates ago. I remember in the HDR update...