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Fixed! Fixed errors preventing things from working properly Changed default color of second car Made traffic show up slightly more often
A few fixes. Reduced the AI rubberbanding value Improved the AI for: Adrenaline Race, Tricky Finish, Urban Circuit Converted PNGs to JPGs
Sorry, outdated mod! V2 is coming out later this year! [ATTACH] [ATTACH] Special thanks to @arnok19 for creating some races! New! Win 3 races...
I tried this out in my own scenario, and the Lua works. You mentioned that the AI vehicle despawns; maybe there's a vehicle error? Try to swap in...
Fixes. Fixed missing AI lines for several races Slightly improved the AI for a few races
Improvements have been done! Tweaked the AI settings; they're less likely to overdo certain corners in some races Added or moved a few objects...
Sorry, outdated mod! V2 is coming out later this year! [ATTACH] [ATTACH] New! Win 3 races to unlock the option to change your vehicle at the...
The AI has severe trouble with this section: [ATTACH] [ATTACH] Even with low speed and low aggro, they usually end up rolling at the end of...
Just fixes. Fixed wrong time of day Fixed traffic not respawning Added a new fail condition
Thanks. I already started to make a few rally configs. Phew, this whole scenario pack may take a while to finish... feels like I bit off more than...
Unlike a bunch of my other scenarios, you won't have a choice for the player vehicle. I'm aiming to use a variety of vehicles throughout the pack,...
About 70 mph (110 km/h). It's hard to tell exactly because the steep ramp kills the speed off quickly. I tried doing the Autobello Baja config but...
[ATTACH] @GotNoLimbs! :D:D:D
Hmm, so today I learned that aggression-based acceleration gets hard capped on dirt roads (due to friction coefficient), making the AI a bit slow...
I could try. I know that pretty much all AI modes (except for "stop", "disabled", and "script") use paths and plans to figure out how to drive to...
Cool. I'm not sure if I can work in gaps like that, as I'm planning to have AI for each race and they pretty much strictly follow unbroken path...
Neat! Heh, you made a lot of these. I might end up picking a few of my favorites (or, if you prefer, your favorites).
Happy New Year... from Edmonton, Canada!
Yeah, most dirt roads should be fine. But this road, I dunno... [ATTACH]