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Hi. Known issue, it was a blunder in the last hotfix o_O . It should get fixed for the next patch.
Thanks! Ah yes, there is a tiny oversight that I had, but it is easy to fix. Change all onUpdate to onPreRender , and it should stay in sync.
[ATTACH] Scintilla in Argentina
The documentation is getting acknowledged and updated :) . I hope that the new documentation will become great. One of the reasons it got changed...
Supposedly, the main prefab should load automatically if it is in the same folder, and has the same name as the race path file (minus the...
The fuel code got updated. In the console, select "Current Vehicle" (or whatever vehicle) in the bottom left, and do:...
I think I have the solution. The BeamNG game engine has an odd behavior when the vehicle is saved; the position gets updated correctly, but the...
I suppose it was done to prevent cheating. However, I actually agree that it was helpful for editing a mission. Might inquire about this. I'll...
It's been a year since the last update. Time for an upgrade! By the way, this mod's save file will get reset. Added and updated building models...
Alright. Well, good news, I figured some things out and got some of the features working as intended. I think this will make it into the hotfix.
Is this the one from the Showroom, or from the World Editor Screenshot Creator? I haven't heard of any reports within our internal chat, but there...
The World Editor input action got disabled for missions. However, losing the prefab file sounds like a bug...? I'll try to do the steps in the...
Hmm, alright. There is a method that you can use: core_camera.setRotation(vehId, vec3(45, -45, 0)) However, surprisingly, the input it uses needs...
Hmm. So is there a strong difference if you do rock crawling in the same place as the scenario, but in freeroam? The performance is alright on my...
Greetings :) . If this is for Steam, then they can be found at C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\ui\modules\loading\drive .
Hey all. Known issue; it will be corrected in a hotfix, hopefully soon now that the holiday season is over.
Hey. Hmm, check the texRows and texCols of the decal_roadmarkings1 decal template? It should be like this (bottom right): [ATTACH] Although, I'm...
This is super weird, I've never heard of this issue, and I'm not sure how to debug it. Perhaps a modifier key is stuck? Do you have any problems...
Interesting. What happens if you do Menu > View > Layouts > Revert to Factory Settings ? If that does nothing, then I suspect that there is a...
Greetings. We have taken note of the issue, and will fix it with a hotfix. It might be a while until the fixes are pushed out, and unfortunately I...