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So I was just browsing through here and saw this. Let me get this straight. You had the audacity to ask the vehicle artist, who spends about 100...
erm............
Buy the game then.
Go to C:\Users\<User>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3 and click update.exe
Dude, the last update was a few hours ago. I'm pretty sure all development has ceased and the devs are now living on the street.
The only way to smooth the wheels out at this stage, as far as i'm aware, is to add more beams and nodes to the tire surface which increase the...
No... you have hovered over my point entirely.
That's not at all what i'm saying. What i'm saying is that there's no real way of fixing this without putting ridiculous amounts of detail into...
Of course the wheels are uneven, we still use triangles/polygons.
DRIVE is commercialised because it is having thousands and thousands of hours of work put into it from scratch, full time, by an actual company....
[Char limit]
Re: [WIP] Oceanfront Great atmosphere and I love the way it looks, but it could definitely be MUCH bigger.
Re: [WIP] Terrain - CliffSide Driven around it and I am impressed. Very optimised (75-100 FPS maxed) while looking impressive. Interesting roads...
2013-08-11 temporary workaround to enable the AI stronger steering on van and pickup color changes, bolide suspension tweaks (should be more...
That's the version I've been at for a while. False alarm then.
Re: [WIP] Terrain - CliffSide It's problematic for full screen users but anywho, I have another problem. The vehicle seems to have rotated so it...
Re: [WIP] Terrain - CliffSide Damn.........