Separate names with a comma.
Builderz for BeamNG.Drive. - BETA version - BUILDERZ.0.5 Please check forum thread for more discussion:...
Thanks. I didn't understand how the config file was working in that regards. I'll have to settle with knowing that its a "md_series" (or whichever).
Hi ... I'm trying to determine both the jbeam name and the config_key on the players "default" vehicle. I already get these values this way ......
How are you getting the position of the vehicle being chased?
Hi, I want to use a SPHERE trigger however from my testing it appears to behave oddly. If you view a sphere trigger in editor you'll see it...
That's a cool idea to make a pit stop repair! Have you figured out all your logic for how to deal with the trigger? I've coded a few in my...
Not sure if this is what your looking for, but you can create static TSStatic objects from any (valid) .dae file. local marker =...
I'm still searching.
Hi ... In lua code, how do you load/spawn a .jbeam file? I know how to spawn TSStatic objects (.dae files), as well as .PC files using...
Here's what I figured manually ... -- occurs at start of game (main menu) as well as CTRL-L reload - not when map/level loaded local function...
Hi, I've been using the (I think) standard approach to spawning non-vehicle objects (rocks, logs, etc) by using the...
To answer the question I know everyone is also wondering ... how to use World Editor rotationEuler(x,y,z) coordinates in obj.setField() ... how's...
I’m trying to use the world editor to determine rotation values for TSSTATIC objects I want to create in my mods lua code. World editor only...
Hi ... I'm struggling to get my TSStatic objects created in my mod's lua code, to show their image map/texture. propertyObject =...
You can create your trigger with code like this ... local function createTrigger(name, position, scale, triggerEvent) local trigger =...
Hey thanks a bunch! That was the magic call, it works.
Hi ... I'm trying to create a TSStatic object with collision detection in my mods lua code. I can create the object and apply shapeName and the...
As the subject goes, I'm trying to figure out how to test is current vehicle has a trailer attached, and get its ID. One approach I was trying...
Hey guys, thanks. That help me figure out how to calculate position left or right of vehicle position. local vecPosition =...
Hello ... as the title says, I want to calc a point perpendicular to vehicle. I have this code to calculate a point x units forward of vehicle...