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I'm not familiar with the mission editor and the gameplay folder structure. Looks like it depends on the type of mission you have, and I think...
No. Find the map's Scatter Sky object (usually named sunsky in level objects) and scroll to Advanced Lighting settings. Turn the texSize to 2048...
Object To Spline Editor might work on some guardrail models. https://www.beamng.com/threads/decal-splines.89485/#post-1533342 Other ways are using...
If the missions are time trials made with the Race/Path Editor then put them in /westcolorado/quickrace/
I know only what the sacred texts say, for answers to precise functions you should ask a developer. My mod work is "click and type until things...
Maybe so. I also tinkered with it a bit and would want to make a custom traffic vehicle pool for my map. Players could choose from the radial menu...
Multi-vehicle spawner tool was added in 0.17 (2019), and it was renamed to Vehicle Group Manager in 0.25. Maybe they should advertise editor...
You are using wrong type of parking spots. Good thing you asked before placing those any more than that :D. To create spots for parked AI traffic...
Hello again. Now I'm also wishing for an optional zone feature that forces AI traffic to turn on their vehicle headlights. I am aware that this...
I managed to cut holes to the backdrop mountains and started a road tunnel project. The shorter SE tunnel and the longer tunnel starting near the...
Hey Mother Nature, what's on your mind? [ATTACH]
I made a new time trial for Derby Arenas using the race/path editor and saved the files to quickrace folder. Prefab works in both game modes on my...
Why? It was convenient to start a time trial and be able to edit the path and the prefab at once. I noticed there's no need to pass the trial to...
Can you open the world editor while you are in a time trial? I can't anymore and see no way to load and edit old time trial prefabs. Is this a bug...
Invisible collision under the antenna, JV [MEDIA] [MEDIA]
If you can't unpack and pack any mods using the the mod manager, then try to verify your game files in the launcher or in Steam. If that won't fix...
Then try to pack it in-game, Repository -> Mods manager.
Almost right :).
Pack it in t19.zip/vehicles/common/pickup/pickup_trans.jbeam and it works from the mods folder. Common/pickup/ shares many parts with the Roamer...
Folded down windshield pops up and locks back in upright position quite easily on rough terrain, so working hold down latches would be nice...