Separate names with a comma.
I have uploaded an update to this. I fixed 2 large holes in buildings on Goose Island, added some barriers I missed near Highway 41s exits that...
Midtown Madness 1/2 uses a model format called .PKG. An importer for 3DS Max can be obtained here:...
Having had a look, somone over at GTAForums was able to load some geometry from the city map although they ran into problems after they discovered...
The map you see here is as it was in Driver 2. :) The increased draw distance alone really emphasises just how big it is. I can imagine that...
AFAIK, there aren't any tools that specialise in level extraction of Driv3r. Someone did a test port of a small section of Driv3r's Miami to the...
The level extraction tool doesn't support Driver 1 level extraction :( I'd convert the Driver 1 Cities in a heartbeat if the tools ever support...
The city of Chicago from Driver 2 comes to BeamNG! This features the city in its entirety along with enhanced trees, greatly enhanced draw...
Unlikely at the moment as I can't find any tutorials that focus on adding ai paths to purely mesh orientated maps. The only one I've found...
I've had a look at it and can see some very nice potential in the map. I would probably have done this much sooner had I known about it (Never...
Right now, I'm mainly working on Chicago. I'd definitely like to get the others in. :) I have the other three up and running ingame but they...
I'll put this up for consideration once I'm done with porting the maps over from Driver 2. I'm not familiar with reconstructing GTA's Renderware...
Are you still developing this even though you deleted it? Only reason I'm asking is that I done a test port a couple of days that works quite...
London from GTA London 1969 comes to BeamNG! Features the City from the original game in its entirety along with enhanced water and trees from...
I've now replicated the problem. (The MIS file was trying to use the default template terrain). I have fixed this and a new download link is...
Any chance of a screenshot please? Having cleared out the cache/removed traces of this in BeamNG's Program Files folder, I can't replicate this.
One of my favourite tracks from Monster Truck Madness comes to BeamNG! The track itself has been pretty much constructed to match the original...
Using a section of the intro to Mombasa from Halo 2, I was able to convert it into an endless highway type map. Should take a good couple of...
Update now released. Tried to edit my first post but kept getting a spam error... [MEDIA] [img][img][img] [img][img][img] [img][img][img]...
Thanks for all your feedback so far :) Having looked back at my source, I realised I assigned the wrong road texture on the bridge which in turn...
Hello all, Thought I'd try my hand at porting a map over from Halo 2 that prominently features the driving sections. Map originally made by...