Separate names with a comma.
Well, I'd make a video if my graphic card and its drivers weren't that old. Distance doesn't influence those shadows, they look exactly the same...
Thanks for the answer Nadeox1, I forgot to precise that I tried without the normal map, and I get this : [ATTACH] The same thing without the...
After the AO (useless) and normal maps baking, I've done the diffuse and now I'm facing a shadow issue with my distant terrain. As images will...
I think they place walls, fences, guardrails and other continuously curved objects in Blender using bezier curves and then export then as...
Well that's a beautiful map along with a wonderful car to drive ! I found one incompatible mod to add to your list : Bolide Track Toy...
Unfortunately as I don't know how to make cars yet, I won't be of much help here. Good luck to you !
I tried to load it, game hanged indefinitely. I got this in the log file (C:\Users\***\Documents\BeamNG.drive\beamng.log) :...
I wonder which map you talking about. The one which is this topic's subject isn't released yet. I have much work to do on it before even polishing...
Nice, I thank you all for the little lesson !
Thanks fufsgfen, What an intricate way to calculate it. I knew I saw some weird reading once a wheel was damaged :p It arouse my curiosity : why...
Hi there, I was putting marshall towers along my tracks, 1 each Km helped with the onboard computer. And I realized that according to it ("total...
Yep, sure thing. I'll do that as soon as I finished cleaning it from unused things (dae, textures,...). I'm cleaning it to be sure it's not caused...
Thank you Nadeox1, This I got, hence the 1.953125 for my 4096*4096 heightmap to have a 8km*8km terrain. And that it does, but why ? Can I fix it...
What does this has to do with the minimap ? I can't find what is the issue. Thanks.
Yes, 1.953125... But the mini map seem to be the right size, just shifted north.
Thanks for the answer, well they are the same size. In fact east and west sides are on spot. It's shifted north for some reason... I'd say roughly...
Hi, I made a minimap, imported it through the world editor by selecting the terrainblock and assigning the minimap. It's working but I have two...
Thanks for the input. I got the notion right then. I measured the distance separating "twin" vertices between the high and low polys (I picked one...
I found the "obvious once you know it" reason why "Active to selected" is necessary :...
Did you edit the "material-name" part or is the game putting it that way ?