Separate names with a comma.
Thanks for the answer !
Hi there, I'm making a map and while I'm not finished putting up my forest, I've realized that my forest json files alone take 178 Mo. And then I...
Well : too much slopes, curves and combinations. I would spend weeks just measuring and creating/placing signs. I have simplified things : I warn...
Damn autumn came and made a mess out of my roads [ATTACH]
My pleasure, all my others mods are working and now I'll enjoy that update. Thank you guys for that !
Found one : https://www.beamng.com/resources/6-0l-6-4l-7-3l-v8-diesels-for-the-d-series.1947/ It makes all map charging ending like this (not...
Autumn is coming [ATTACH]
Yes, I knew they are not made for that, just wanted to know if I could use them that way. As for the first question I didn't see that this .dds...
Hi there, I have two questions about groundcover items. 1 - For the grass_field material, how do I rotate the two at the right and the one below...
Thanks thomatoes50 and fufsgfen, Using normal went through my mind too but as you say, not practical. But I totally forgot the pitch UI app,...
Terrain phase #1 done (outside BeamNG) [ATTACH] Now to terrain in-game smoothing and finishing roads connections.
Thanks for the answer aljowen, I thought of calculating slope through blender's bezier nodes coordinates. A bit fastidious and worse than the...
Hi, Most of my (blender) bezier roads on my map have HUGE (≈70% for some) slopes. So I'd like to make some signs with the slope indicated on them...
Thanks for the information, Good thing is I did not planed to scale it in-game and kept all curve/mesh of the bridges in blender. But, just to...
Hum, I knew it was basic. I must have delete the UV map somehow while deleting the colmesh...
Hi, I'm making bridges with dirt/grass groundtypes for a rally track. At first I made 2 LODs and a colmesh, assigned materials, edited them in...
Dirty "rally track" bridge texturing [ATTACH] before seeing how to properly assign a groundmodel to a mesh...
The road with that depth is smoother but less fun, dilemma. [MEDIA]
Enhancing dull sections. You guys want more turns or jumps ? [ATTACH]
I don't see my CPU in the google file thread, so here are the results for the i5-7500 (win10, base clock : 3.6 GHz during the test, undervolted...