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I have Beam MP so possibly
We already have an exhaust tree system that defines different points for exhaust properties such as muffling and loudness but not yet dynamic...
never mind I figured it out it was my fault. It turns out all I had to do was put a or 0 at the end of the line...
You're welcome!
Okay here you go hope that fixes your issue
Which one? powertrain or shitftlogic?
I compared yours to the one in shitftlogic so I looked and the other one in powertrain is smaller than the one in shitftlogic
your welcome
A tad late but there's a button that says To old UI by the Debug button that might be what you are looking for: [ATTACH]
i compared them in a program and the only difference is at line 190: your lua file is if automaticHandling.mode == "D" then while it should be if...
i also have the same issue but it's only an issue when trying to do safe mode + Vulkan + debug
There's one mod that puts the Barstow body on the D-series frame: https://www.beamng.com/resources/barstow-on-d-series-frame.26957/
I looked at the documentation and saw nothing about having a customValue with a boolean and analog input with its output smoothed such as:...
I was wondering how I could enable spotlights by deformGroup like how it gets disabled or change the color of the spotlight from red to white like...
I have done the D-Series original taillights if you want it I also had the idea of having the taillights get damaged and still work but without...
I change it and it doesn't make a difference even when it's at 512 and yes I restarted the game
I deleted the whole game reinstalled and all other user folder files except the mods folder and started in safe mode and it still stutters
:Added Bruckell Nine :Added Grand Marshal Custom Exhaust
I have the same problem and it seems to get worse the more vehicles there are especially if the vehicles are off-roading
:Added MD-Series