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Adds the 991 GT2RS
[ATTACH] [ATTACH] [ATTACH] Bore, Stroke (--> Sound), 0-100kph times, top speed, torque curve, brake size and type, colouring, rims etc everything...
Improves like everything and stuff
3.0 Adds the Carrera GTS and the Cayenne Turbo S, the last one is WIP. HINT: The GT2RS Gearbox has an issue with my torque curve, so i recommend...
Why?
Okay example: i currently remade the engine of the RUF Yellowbird (not uploaded yet) because the previous one was actually based on the Carrera...
Yes i had the same idea but maybe not that well optimised
But if i make Front suspension stiffer, i have the issue that it "jumps" which is kinda bad.
Adds the cars mentioned in the title and improves the SCR handling and the 1974 Carreras sound
I have a proper blender model of a Porsche 911 GT2 ripped out of NFS Pro street with improvememts on the model itself in order to look smoother...
So i have currently the problem just how difficult driving my Automation-Group-B-Thing is or more precisely how hard it is to keep it on the...
- Re-exported them to BeamNG (-->newer exporter) - improved the handling and brakes - improved the aerodynamics - improved the engines and the...
So, if everyone else is posting a little story about his fictional company, I guess I'll do it too now^^ Any similarities between Nero and Saab...
The Malpensa Rei ( I'll make a normal version some day) is n 80s, fronnt -midengined sportscar named after the beatiful Costa Rei on Sardegna......
This update: -makes the car ~ 200kg lighter (aluminium body instaed of steel) -improves the handling by 150% -adds a N/A Variant: the 220hp Allegro S
title^^
After getting a not thaat friendly but useful hin by (sorry forgot his name lol) I lowered the inertia on some of my cars. I wont do that on all,...
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-Tamed the 2017 RUF CTR like completely (with cheated tires, i admit. But at 149% grip, it just works.)and added the correct amount of power....