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This is probably a very niche issue, but I miss it now; it is not there. Before the 0.20 update if the camera was on a car and free camera mode...
Yes, that worked. I feel a bit silly now. Because of the behaviour in the old World Editor, I was expecting a new setting for the new World...
When creating Mesh Roads in the old World Editor, they had built-in collisions. But in the new World Editor, they have no collisions and I can't...
I would like to see a giant Trebuchet that would throw cars. [IMG]
Great ramp!. There should be more static objects (or game assets) available to download. A couple of things: I had to change it to a from a...
The new documentation is in place but I don't think they link to it from the BeamNG page yet. https://documentation.beamng.com/index.html (It...
Great Update!!! I like my AI, and the Devs always pay great attention to the AI in their maps. I did notice a minor issue though in Small Island....
The pictures look more like an Austin Princess or an Austin Ambassador to me.
Thanks for the reply. I preferred how the old "Clear Cache" worked because it would wipe out all changes but you could still recover from the...
Since updating to version 0.14 I have noticed that Clear Cache option on the BeamNG.drive Launcher behaves differently. Pre version 0.14 running...
You forgot to put the update in a levels folder again! These issues wouldn't annoy me if I didn't like this map so much. --- Post updated ---...
Yes, I was wondering the same. I had to repackage the download to add the "levels" folder so that it would show up as a terrain. Cars still fall...
I like this map a lot but the latest version is not mod-folder friendly. To get it to work I had to unzip the file and put a "levels" folder in...