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- made a bunch of changes to the underlying way the torque vectoring is applied - added a new UI app to show motor throttle values - does not...
Hm, I think I know what you mean, where the torque visualiser shows full torque at basically every throttle level. I think that's to do with how...
Mkay, got a few more things going, like for instance when you pull the handbrake while the car is in gear, it will go into skid steer mode at low...
This is still under development but the basic idea is to use the unique four-wheel torque-vectoring system to make a car that can do things no...
Hey everybody! I just uploaded 0.3 to the repo as a beta and it's awaiting approval, but if you want it right now I've attached it. Also...
I saw that other post, that's pretty dang cool. And I forgot about that. I was checking the understeer/oversteer logic. Oh well, here's 0.1.1....
[IMG] But, seriously, please don't. I have responsibilities. Also seriously, I've implemented some of the stock ESC desiredYawRate code,...
Nice to see it working! Also I thought I'd show off my own portable showroom feature: [MEDIA]
Oh wait I figured it out! Based on what was in Blijo's code I was trying this: rearLeftMotor.motorDirection = -1 That gives the error that the...
Okay, I've got basic computer control working! No reversed motors yet, that's coming soon. I'm currently just mapping steering input 1:1 with a...
Okay, Blijo, I've been tinkering with the lua and I can see the troubles you were having reversing the motors. Any attempt to modify powertrain...
Haha, well I'm doing the coding so you don't have to. :) I'm hoping it gets results anybody can appreciate.
Mini update, still no scripting done, but I have included the 1600 and 2500 hp versions. Thanks to TommoT for letting me use their torque curves...
Awesome thanks! It's basically a sherpa, it even floats. I love it. It's night for me now but I'll try to adapt this soon.
I'm up to the stage of trying to program the controls, but I've never scripted in BeamNG before. Is that skidsteer done in lua at all? If it is...
Okay, I haven't done any work in lua on the computer control, but I think this is already pretty good as a WIP. I've copied the eSBR 500 motors...
Okay, well thanks to the powertrain visualiser I discovered I was sending power to one halfshaft that I had made, and there were four unused...
Hey Blijo! Pretty much my level of progress is what you see here. I had forgotten about the drivetrain debug GUI that I can see in that video,...
Okay, quick update, if I switch the connectedWheel to RR, then I get drive to that wheel, although the gearing is so incredibly high it's got...
Hey so after a year or two I've come back to this. Obviously having a stock electric SBR makes this whole process a lot easier than it was! I've...