Separate names with a comma.
You can make classes of objects unselectable, by going to View->Visualization Settings... -> Selectable tab, uncheck Terrain. Or you can set the...
If you can gather some reproduction steps for this bug, it would be helpful, maybe reset all settings, clean cache etc. Is the editor run with no...
You might want to start with a copy of GridMap level and go from there, or a smallgrid level copy. There are some issues with terrain block...
Computing...
Ok, if you can, you could specify some reproduction steps for the terrain height painter issue of auto-locking, maybe we can reproduce it and fix...
It should be in the Preferences window, in the Files section, Autosave. Can you post a screenshot of your Preferences window ?
It is not possible at the moment, because the asset browser is doing asset thumbnail caching and that would mean a lot if we were to display all...
Also, on a side note, the objects menu is a bit strange, it opens and collapses lists when you click on them in a strange way- but relative to the...
Actually we were working on that specific bug these days :), it will be fixed in the next release, we are also tidying up all the terrain material...
Thanks for the feedback and the effort to put the issues in a video. Writing to let you know that fixes will be in the next release for: - Mesh...
You can ask this question in the gameplay topics, I do not have any info about pedestrians, but if the game will support it, we will surely add a...
There are a lot of new developments in the new editor since last update (you can also customize the editor theme colors, size/scale). I will check...
Not really, you should continue work in the new editor, the level files are used by the new editor as well.
IMPORTANT NOTE: For us to move forward and provide world creation tools of the best quality, we have started to dismantle and deprecate the old...
Thanks for the idea, we have a similar editor tool in our plans.
Referring to the new upcoming docs. Your suggestion about scene tree was noted and added to the community requests queue. Thanks!
So the cat is out of the bag finally, please be aware that the new editor is heavily a work in progress, it is just for preview right now. The...
Yes, the editor is written 90% in Lua, the APIs for editing are available and they can be used or modified. In the first phase the customization...
This is not the screenshot you're looking for. (waves hand)
UPDATE worked on the scene tree window, to keep it in sync with addition/deletion of objects, in this new editor double clicking on a folder...