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I think you should learn about computers!... look at your image again....there is NO read only "check"...there is a half check tho...meaning the...
thanks for the tip!...ill have to try this on my object models...been a nightmare getting them working right from 3DSmax...basically why I stopped...
thread is full of misinformation dunno where to start.... ...not gonna bother
ahh this will come in very handy...and save alot of work...thanks! i wouldnt mind seeing a standalone materials.cs editor too! something that...
it depends on the map settings...im pritty sure theres a setting on the water layer to change things like depth darkening/fogging and...
what i do when making a new level... once i have copied the art to my new level folder.. i find all Material.cs files and edit them so the paths...
added a vid to the first post
Re: Gale Crater seems the dish wasnt the problem...slow down in the same spot with out any dish...but i made my own with less polys... added...
Re: Gale Crater yup something like that...model is from 3dwarehouse...i may change it for one thats more FPS friendly... @Tdev: i would have...
this started out as seeing what it would be like to import the heightmap from NASA data of Gale crater, where the Curiosity rover is situated... i...
rename colmesh3 to colmesh-1 and remove the space between a and 400 on the visable mesh
Re: version 0.3.02 released :) for me the car handling and FPS is greatly improved.. i have an issue using the keyboard tho basically no control...
grid map has an example of a cave...you cannot make a cave in the terrain itself..you have to model it and import it cant help much with the sky...
autopaint works great too check out the terrain tutorial for how to use it...
ive been struggling a bit with max aswell you need to get the hierarchy right (schematic view in max) this has helped a bit......
Re: Modular Guardrail Pack v0.2 - Dual rails released! any chance of making these into a few Prefabs? great work Jopak! but you already knew...
works fine for me... BUT if theres any lag then mouse input becomes very slow even just when one car is loaded there is a slowdown... ..hit "J"...
AFAIK dds files get processed differently on ATI cards... its possably one thats saved in a different dx format... try swapping that texture for...
thanks for the Tutorial..i feel much more at ease now!... one issue im having.. autopaint likes to lock up occasionally...it just sits there...
materials.cs is your friend!...find the main one (its in base\art while building)...and back it up.....after the update..replace the file and your...