Separate names with a comma.
Based on that, I'd say, add some railing, since much of the track appears to be slanted towards the sea. AI support is always a fun feature, too....
So, what exactly from the 'Documents/BeamNG.drive/levels/bajarama' would I move into the .zip?
I don't believe I need to, since I directly saved it to the file.
Well, it's working on my end. Try reloading the map.
I like that, "so many changes" bit.
I’ll check into it tomorrow.
Weird, is anybody else having this problem?
Bajarama Now with AI! (That works) [ATTACH] [ATTACH] [ATTACH] [ATTACH] That's right! Have you ever wanted to race a Bolide against a T-Series,...
[ATTACH] AI on Bajarama! I'm going to ask @DrowsySam and see if it's ok to upload.
Woah. Tell me that's destined to be public. On topic: [ATTACH] Still runs!
Tank tracks?
Downforce. [ATTACH]
Hmm. So, I have downloaded the .zips for documents/BeamNG.drive/levels on the first page and extracted everything out of the folder inside of the...
Wow! What did you use to get that big of an explosion?
Here are a few:
Thank you! I'll be there soon.
Hmm, paint.net should be free.
Ah.
Does the rest of it work?
Does the mod in the first post still work?